![]() While these are interesting to look through, the main highlight of the clip is the inclusion of some early voiceover work that the publisher says was recorded to " capture the tone" for Lara's difficult journey ahead. The final video published to YouTube features some early logo concepts for Ascension and a number of designs for its box art. According to the publisher, it was during its work on Ascension that the team then "homed in on telling an origin story through the lens of survival," and some of those horror elements were seemingly pushed aside. Showing off early footage, Ascension looks as if it would have leaned further into the horror genre, as Lara can be seen making her way through a number of darker poorly lit areas and battling against a range of twisted monsters.Īcross the seven-minute video, fans are treated to a reasonably substantial amount of content - with scenes also showing Lara traversing the island's environment on horseback and what looks to be a pretty intense moonlit boss battle. The second of the three videos shown by Square seems to highlight this well. Eventually, the concept evolved into the origin story told in the 2013 reboot, keeping the key survival components with a dash of supernatural terror." Key art for the cancelled Tomb Raider: Ascension. At one point, Ascension felt closer to a horror game than a Tomb Raider title. "Crystal began developing what was internally called Tomb Raider: Ascension. "After narrowing in on the concept of a survival story on a remote island," says Square Enix in the video's description on YouTube.
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